Restored Alter/Sense/Control powers as prerequisites for starting powers in different combinations. Autobalance adjusted to make higher levels slightly more challenging, but hopefully not unmanageable Ability damage poisons now do a small amount of HP damage, too: 1 HP for mild and average, 2 HP for virulent. Poisons now do double the HP damage done in the standard game. Lightsaber power reduced: die-to-roll reduced to 8 for Lightsabers, 10 for Double-sabers, 6 for Short lightsabers. Guardians get no new force powers every third level Ĭapped level gain at 20 smoothed out XP gain to compensate, so that player may only just hit 20 before game end. ![]() Only Consulars, Sith Lords and Jedi Masters get 2 starting Force Powers Health regen is switched off, and FP regen starts from a lower base (0.6 instead of 1.0). It also alters primary abilities, hit die, force die, and attack bonuses for each class (which used to all be the same). ![]() The short version: this mod changes gameplay in TSL by changing the level cap to 20 and thinning out the force and skill points that each class gets.
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